

The commando rifle could be helpful for the next room if you don't have a weapon that can scope. There's a weapon rack in this room with a shotgun and a commando rifle. If your Drop Wall has regenerated, you can use it now to take out the Elite as well. When you enter the next room, you should be able to surprise and take out a Brute and a Grunt with the blast coil. Once the Brutes are clear, grab a blast coil from this room and head into the next one.

You can shoot through the Drop Wall, but enemies have to wear it down before their bullets get through to you. Now is a great time to try out your drop wall for the first time. You'll enter a room with two Brutes to the right. Kill the lone Grunt and begin your descent into the Conservatory.
#Despondent pyre upgrade
You can also upgrade the Drop Wall with the Spartan Cores you've been picking up along the way.Īfter you pick up the Drop Wall, a door will open to the left. It can be very helpful right when you enter a new room, as it can protect the front of you where the fire is coming from, while the doorway you came through can protect your six. You can deploy this to give yourself cover from foes. Investigate the fallen Spartan to unlock the Drop Wall. It's time to get Chief's next piece of equipment. All three of these characters remain off-screen, and Offensive Bias' name is only mentioned, but it's clear that the Endless, Atriox, and Offensive Bias are foreshadowed to appear in potential Halo Infinite DLC.Discover What the Banished Are Searching For The two discuss what will become of the Endless at the time, what the Despondent Pyre's next objective is on Zeta Halo with the imprisonment of the Endless, and her support from Offensive Bias. By listening to several Banished audio logs in Halo Infinite, players receive a bit more context to this dialogue ending as well. The conversation is between the Despondent Pyre, known better as the monitor of Zeta Halo, and the Grand Edict, a new Forerunner character who survived the first activation of the Halo rings 77 years prior. In the Legendary ending to Halo Infinite the scene plays out the same way visually, but there is additional dialogue overlayed that takes place in 97,368 BCE. Scarred from his final encounter with Cortana, both of these endings visually fade away with the camera focused on Atriox's face. Both endings are the same visually, where Atriox is revealed to be alive and has access to a key that prompts the activation of the Endless' Forerunner containment cells somewhere on Zeta Halo. However, Halo Infinite's start is the reason why the game ends the way it does.įor now, Halo Infinite campaign missions can't be replayed, so any player looking to access both endings will have to play through the campaign fully to unlock the second ending. Typically, Halo games pick from one to another either immediately, or after some time has passed with Master Chief in cryogenic preservation. Halo Infinite begins multiple years after the events of Halo 5: Guardians, where Cortana was positioned to be the deadliest force in the universe. One of the reasons why the Halo Infinite campaign is unique from the rest of the entries is that Master Chief begins the story already in combat against the Banished, and is then rendered unconscious and adrift in space for six months above Zeta Halo. Additionally, these multiple endings do not contradict one another, but rather the second ending builds off of the idea either set up by the story or the first ending. The major appeal to the multiple endings of a Halo game is that more details are provided which enhance the story, and in most cases, these details show a brief idea of what is next for the series. Having multiple endings in Halo is a tradition that players have come to expect of the series, and many fans expect the same of Halo Infinite. Does Halo Infinite Have Multiple Endings?
