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Halo infinite story
Halo infinite story







halo infinite story

Will there be new weapons and abilities in the game? Could an Elite do that? No! A Brute could definitely do that. Hook: At least for me, the biggest thing you get with the Brutes that you don’t generally see is that they pick up Grunts and throw them at the player. You saw them chasing down Chief in the demo today and they just provide a different feeling on the battlefield. The Banished and specifically, the Brutes, bring this visceral, violent component back to the game. We know that The Banished had quite a large following from Halo Wars 2 and again, as part of the spiritual reboot and trying to be familiar but different, we wanted to take a thing that people know and change it up in different ways so that the experience is always different but exciting.

halo infinite story

Why did you choose The Banished as the main enemy force? Was it to introduce new archetypes alongside the established Halo enemies?Ĭrocker: The simple answer is yes, that’s exactly why we did it. That was an important thing that we wanted to capture, to embrace those elements and bring them forward for gamers today, so that when they’re playing there’s something that’s really exciting for folks that have been around for a while.

halo infinite story

That spiritual reboot was really about thinking through what we’ve learned from building Halo 4 and 5 and really looking across the whole history of Halo to grab the most iconic parts. Lee: We really started this game with the concept of the spiritual reboot, which you heard in the narrated version of the campaign demo. Is the setting supposed to be evocative of the classic Halo games? Are you targeting lapsed players? So this is definitely a pre-release version of the game that folks are seeing today. The team is very focussed on bringing the best experience possible to fans and we still have a ways to go. Lee: Halo Infinite is still very much in development. What state is the version of the game we saw today? Will the visuals improve? Notice: To display this embed please allow the use of Functional Cookies in Cookie Preferences. We wanted to really focus on the wonder, mystery and the beauty of that space, and then drop in Chief as the universe’s greatest soldier going up against this dangerous enemy in the form of The Banished, and just allow that to flow over the player and give them this great experience. Paul Crocker: We wanted to present an amazing ring for players to explore and bring back all those memories they had when they first played Halo all those years ago. It’s this new open, expansive experience and I think maybe Paul should talk more about what that means for players. The questions below were taken from a group of journalists from different media outlets.ĭid we hear correctly that Infinite has a larger map than the last two Halo games combined? Is it a true open world?Ĭhris Lee: The campaign in Halo Infinite is several times larger than the last two campaigns we’ve created put together. That has been our goal and our direction ever since we started this, so I really hope everyone likes it when they play.”Ĭrocker was talking to press alongside studio head Chris Lee and head of design Jerry Hook.

halo infinite story

“We want people to feel the way they did when they first played Halo: Combat Evolved and got into the universe. “We really approached this whole thing as a love letter to Halo,” associate creative director Paul Crocker said. Xbox premiered the first Halo Infinite gameplay during its Games Showcase on Thursday, with a demo that was more than partially evocative of the classic games.Īnd that’s no mistake: In a follow-up interview, the game’s development team told us – along with a group of other media outlets – that Infinite was built from the ground up as a “spiritual reboot,” designed to evoke the feelings of the original Halo games while introducing new twists such as the grapple hook and open world.









Halo infinite story